Play it long enough and it begins to leave a bad taste in your mouth due in part to the stat freaks, jerks, and trolls. One of the things I like about WoWs is that stats are not displayed in game. Ya you can go to sites and look at players stats but keep that outta of the game as it is being played. Usually those people that are top of the class are able to read the situation and do whats best for their ship in it.Įxcellent. People don't get a good long term stat record by just being one thing. What matters is the flow of battle and how you can affect that flow to go in your team's favor. Maybe their stats are due to being too aggressive and the situation they now face in the battle needs aggressiveness, or possibly it is a passivity issue and the situation requires that. What fronts is our team creating or attempting to hold/push, how is the enemy deploying, do I need to flex to the weak flank or push harder where I am, are our ships on a particular front capable of dealing with the ships they face, is the base at risk, is it smart to protect a cap or let it go and come back later in force? These are the important questions in my mind and good/poor choices on my part have the biggest impact on a battle.ĭeciding who is good and who is bad so that I know whether to follow them seems to be a waste of energy. Definitely a player to be wary of.)Īll of my energy is focused on what is happening and unfolding in the midst of a battle. And then, playing in the upper tiers with unfamiliar ships has thrown my goto ships out of wack the last week. For example, pushing to a couple of t10s during the anniversary event destroyed my 63% blue 90 day recents. I myself am a potato, sometimes more so than others - wonder what my stats would prompt you to do? (Depending on when you read this post, I could be heavily blue or red/orange. Since stats from the past cannot really tell you who is distracted, drunk, on meds, stressed out, or on the top of their game, I suggest that the best barometer to forecast the battle is the battle itself. I would suggest that the best way to figure out what to do in a particular battle is to focus on what ships the teams have, their ability to counter one another, and the flow of battle.
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